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David Grant
David Grant
Principal Concept Artist- XR Games
Barnsley, United Kingdom

Summary

My name is David Grant and I’m a UK based artist who for the last seventeen years has worked as a concept artist in the games industry for such companies as EA, Eidos Squaresoft , Pivotal Games, Toolbox, Codemasters, SuperMassive Games and XR Games.

Skills

Concept ArtIllustrationStoryboarding

Software proficiency

Corel Painter
Corel Painter
Photoshop
Photoshop

Productions

    • Video Game
      Bravo Team
    • Year
      2018
    • Role
      Concept artist
    • Company
      Supermassive Games
    • Video Game
      The Inpatient
    • Year
      2018
    • Role
      Concept Artist, Storyboard Artist
    • Company
      Supermassive Games
    • Video Game
      Dirt Rally
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Codemasters
    • Video Game
      overlord: Fellowship of Evil
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Codemasters
    • Mobile Game
      Boom! Tanks
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Codemasters
    • Video Game
      F1 online the game
    • Year
      2012
    • Role
      concept artist
    • Company
      Codemasters
    • Video Game
      Harry Potter and the Deathly Hallows Part 2
    • Year
      2011
    • Role
      Concept Artist
    • Company
      EA Games
    • Video Game
      Create
    • Year
      2010
    • Role
      Concept Artist
    • Company
      EA Games
    • Video Game
      Harry Potter and the Deathly Hallows Part 1
    • Year
      2010
    • Role
      Concept Artist
    • Company
      EA Games
    • Video Game
      Conflict: Denied Ops
    • Year
      2008
    • Role
      Concept Artist
    • Company
      Pivotal Games

Experience

  • Concept Artist, Storyboard Artist at Supermassive Games
    Guildford, United Kingdom
    March 2016 - September 2017

    I was predominantly hired as a storyboard artist for the VR team and my first project was 'The Inpatient' . I soon began to also start on concept work, environment and character. I also worked on Bravo Team mainly in the beginning and mainly concept. I also worked on various other, currently unreleased IPs.

  • Concept Artist at Codemasters Studios Southam
    United Kingdom
    April 2011 - November 2015

    Concept Artist for the digital team. In my time here I worked on a ton of pitches, probably covering most game genres and art styles. For the published games I did character/environment/vehicle/props concepts. I also did lots of production art , storyboards, comic pages, art for use in animation, UI concepts and buttons and icons as well as Logo designs.

  • Concept Artist at EA Games
    Guildford , United Kingdom
    September 2009 - April 2011

    Worked on Environment concepts for both the film based games. Also some character variance concepts, storyboards, FX concepts and chapter Illustrations.

    I also worked on Create producing lots of concept assets for the game.

  • Concept Artist at Eidos Interactive
    Bath, United Kingdom
    August 2008 - February 2009

    Character concept and production art.

  • Concept Artist at Pivotal Games
    Bath, United Kingdom
    April 2007 - August 2008

    Produced character and environment concepts, lots of modern military work but also sci-fi and fantasy.